Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by chrishall · Jun 08, 2013 at 02:00 PM · guiguitexture

How do I show GUI texture when I click an Object?

Hi I am creating a diary page system so when you click on a page, the gui shows up on your screen. How would I go about doing this. I would also like to know how to get rid of it by pressing a key. Here is the code I have now:

 var diary : GUITexture;
 
 function Start (){
 
 diary.enabled=false;
 
 }
 
 function Update () {
 
     if (Input.OnMouseUp){
     if (diary.enabled){
     diary.enabled = false;
     }
     else {
     diary.enabled = true;
     
 
 }
 }
 }

   
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Jun 08, 2013 at 02:17 PM

If you want to show the texture if the user clicks anywhere you can do:

 #pragma strict
 
 var diary : GUITexture;
  
 function Start (){
     diary.enabled=false;
 }
  
 function Update () {
 if (Input.GetMouseButton(0)){
     diary.enabled = true;
 }
 else {
     diary.enabled = false;
 }

}

To only show it if you click on a specific object, attach this to the object (which must have a collider):

 #pragma strict
 
 var diary : GUITexture;
  
 function Start (){
     diary.enabled=false;
 }
  
 function OnMouseDown() {
     diary.enabled=true;
 }
 
 function OnMouseUp() {
 
     diary.enabled=false;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image waseemd · Dec 23, 2013 at 09:45 PM 0
Share

Thank you @robertbu your answer is very useful to me, I used Code To only show it if I click on a specific object, but I need to do more 2 things. When I click the first mouse click show GUITexture and disable First Person movement until I click the second mouse click to hide GUITexture and enable First Person movement again. Sorry I'm not programmer and I'm new here ....

avatar image
0

Answer by ChristianBlandford · Mar 09, 2014 at 03:39 PM

or, you could make it so the game is paused when you click on it, plus a paper pickup sound.

 #pragma strict
 
 private var pauseEnabled = false;    
 
 var sound : AudioClip;
 
 var diary : GUITexture;
  
 function Start (){
     diary.enabled=false;
 }
  
 function OnMouseDown(){
     if(pauseEnabled == true)
             //unpause the game
             pauseEnabled = false;
             Time.timeScale = 1;
             AudioListener.volume = 1;
             Screen.showCursor = false;    
         if(pauseEnabled == false)
             pauseEnabled = true;
             AudioListener.volume = 1;
             Time.timeScale = 0;
             Screen.showCursor = true;
     diary.enabled=true;
 audio.Play();
 }
  
 function OnMouseUp(){    
             pauseEnabled = false;
             Time.timeScale = 1;
             AudioListener.volume = 1;
             Screen.showCursor = false;    
     diary.enabled=false;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ChristianBlandford · Mar 22, 2014 at 09:05 AM 0
Share

I think this would answer waseemd's question.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UFPS:ultimate fps cameraGUI texture wont show in game 0 Answers

Draw GUI texture from it's center point. 2 Answers

GUITexture scaling with aspect ratio? 1 Answer

What am I doing wrong? C# 1 Answer

Reduce Draw call for Multiple GUI Textures with same Texture 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges