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Question by eddy977 · Jun 24, 2012 at 03:13 PM · animationkeypress

play animation when press key

hi i make script but it's not working, look

     if(Input.GetKey("e")){
    turning = true;
 }
  
 if (turning) {
        animation.CrossFade ("Beetleturnright");
 }


what it's wrong with this script please help

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Answer by Berenger · Jun 24, 2012 at 03:15 PM

Why not this ?

 if( Input.GetKey("e") )
     animation.CrossFade ("Beetleturnright");

However, make sure this is in Update, that this gameObject has an animation component (enabled) and an animation clip "Beetleturnright". That timeScale isn't 0. That this script is enabled.

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avatar image eddy977 · Jun 24, 2012 at 07:20 PM 0
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thanks now it's working:D

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Answer by pheash · Jun 24, 2012 at 03:20 PM

GetKey expects a defined name as a string, unless you have "e" defined as a special key in the input settings it wont work. it works for example "jump" or "fire1". otherwise it expects a keycode. check out this page in the reference and also click on Keycode to better understand how they work: http://unity3d.com/support/documentation/ScriptReference/Input.GetKey.html

try: if(Input.GetKey(Keycode.E)){...}

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avatar image Berenger · Jun 24, 2012 at 03:33 PM 0
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Actually, a lot of them are available, like the alphabet, numbers etc. Check this, the "Button Names" section.

avatar image pheash · Jun 26, 2012 at 07:02 PM 0
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uh my bad, thanks for clarifying this

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