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Question by EleKid6897 · Jan 03, 2019 at 08:30 PM · colliderraycastinglinerenderer

Raycast2D ignores gameobject

I have a line renderer that creates a 2d raycast between 2 points, and another gameobject between those two points that I want the raycast to detect. The gameobject is on the correct layer and has a collider, but the raycast refuses to hit the object. Here's my code; any help will be greatly appreciated.

 void Start()
 {
     line = GetComponent<LineRenderer>();
     //Find the selected points and get the distance between them.
     Point1 = GameObject.Find("Point 1");
     Point2 = GameObject.Find("Point 2");
     RaycastDistance = Vector3.Distance(Point1.transform.position, Point2.transform.position);
     //Tells the line renderer's color to equal the color of the points.
     line.SetColors(Point1.GetComponent<SpriteRenderer>().color, Point2.GetComponent<SpriteRenderer>().color);
 }

 void FixedUpdate()
 {
     //Sets the points for the line renderer.
     line.SetPosition(0, new Vector2(Point1.transform.position.x, Point1.transform.position.y));
     line.SetPosition(1, new Vector2(Point2.transform.position.x, Point2.transform.position.y));
     //Raycasts between the two points.
     RaycastHit2D Intersect = Physics2D.Raycast(Point1.transform.position, Point2.transform.position, RaycastDistance);
     Debug.DrawLine(Point1.transform.position, Point2.transform.position, Color.green);
     //If the raycast hits a gameobject of the specific layer
     if (Intersect.collider.gameObject.layer == 8)
     {
         Color PointColor = Intersect.collider.gameObject.GetComponent<SpriteRenderer>().color;
         //If the gameobject has been hit by another raycast, change it to the mixed color of the 2 different line renderers.
         if(PointColor != Color.white)
         {
             PointColor = MixedColor;
         }
         //Makes the gameobject the same color as the line renderer.
         else
         {
             PointColor = line.startColor;
         }
     }
 }
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