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Question by leonalchemist · Apr 18, 2014 at 02:27 AM · physicsrigidbodypushpull

Cube collision problems when held

I already coded so that my player can grab/drop small crates, i'm using character controller on my player but problem is when the player is carrying a crate, it does not collide against other objects at all, whether i make crate.position = hands.position or make the crate a child of player.

any ideas/tips at all what i can do to fix that? thx you.

im guessing i'll have the same problem when coding a push/pull script for other types of crate

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avatar image getyour411 · Apr 18, 2014 at 02:47 AM 0
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Does crate have rigidbody, mesh or primitive collider?

avatar image AlucardJay · Apr 18, 2014 at 03:10 AM 0
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get a lerped value between the current position and a desired position, then use rigidbody.$$anonymous$$ovePosition ins$$anonymous$$d of setting the transform :

 calcPos = Vector3.Lerp( currentPos, desiredPos, grabLerpFactor );
 rigidObject.$$anonymous$$ovePosition( calcPos );


avatar image Josh707 · Apr 18, 2014 at 03:18 AM 0
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An alternative is to save the position you grab it at in a vector and constantly add force in that direction multiplied by the distance (temporary high drag as well) so it doesn't orbit.

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