- Home /
Long 2D animation crashes unity
Hi guys, I need your help,
I have a very long cutscene of around 3000 frames (that are big, like 1920*1080) that I want to animate with an animation on the sprite renderer.
As you can guess, given the size of everything (I can't reduce it, I don't have control on this), when I select the pictures I want, my editor crash due to lack of memory.
Is there a known workflow to handle long 2D animation in Unity? Most of the advice I found were for 3s long sprite animations.
Comment
you should really convert the whole bulk into a movie and use something like a $$anonymous$$ovieTexture
https://docs.unity3d.com/$$anonymous$$anual/class-$$anonymous$$ovieTexture.html