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               Question by 
               alexandersson · Jun 05, 2013 at 08:06 PM · 
                editorinstantiateoptimizationbatching  
              
 
              How to force static batching being performed at runtime?
Hi, when I build the project, static batching is performed at build time and size of the game build increases because of a copy of geometry is created for each object to be batched. So is there any way to force static batching being performed at runtime, not at build time?
Thanks a lot for any help.
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