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Antialias Text Mesh at any resolution?
Even after changing quality settings to 8x antialiasing, I find that my text mesh still looks very pixelated at close range... A .ttf should be vector and shouldn't pixelated like this.
Is it possible to have the text appear crisp and antialiased at any resolution?
So far, I have found an asset that takes screenshots at very high resolution that will antialias the text, but this is not realtime and only for screenshots. I wonder if there is another method that works better in realtime.
Answer by Marrt · Aug 06, 2012 at 10:11 PM
just set the fontsize very high and scale the gameobject down, worked for me
however, try if anti aliasing is working, i get strange border artefacts with this trick when AA is enabled
AA with alpha content usually has problems. Don't know with Unity though because I never tried it!