Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by htaunay · Mar 20, 2012 at 07:22 PM · inspectormonobehaviourresetcontextmenu

Calling MonoBehaviour's Reset() method

The MonoBehaviour component offers by default a Reset() callback, where we can customize the default values of our component's fields when clicking on the Reset option in the component's context menu.

I am interested in being able to call such callback through code, with the objective of better scaling the process of resetting multiple components. For example: I have components A, B, C in different GameObjects, and for testing's sake I intend to tweak their values outside of Play mode, and eventually after such tweaking I would like to reset such components without having to click n times on each of their context menu Reset option. One way of doing so, or so I thought, would be creating a component with an array of MonoBehaviours (all set through the inspector) and a context menu option that would call the Reset() method of all the MonoBehaviours in such array.

I am aware that by default Unity's documentation states that the Reset() of MonoBehaviour method is made to be called through the inspector, but I was wondering if by any chance anyone is familiar with a non-oficial way of doing such.

Thanks in advance for any help!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Mar 20, 2012 at 11:25 PM 0
Share

No reason why not! After all, if it's in an editor script, it's kind of 'above' the rest of the functionality anyway.

avatar image Kryptos · Mar 22, 2012 at 12:02 PM 1
Share

To make it work, don't forget to make this method public:

 public void Reset() {
     // your code here
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to keep certain values on MonoBehaviour Reset method. 1 Answer

Prevent 'Paste Component Values' on MonoBehaviour 1 Answer

Problem with Reset and Custom Inspector 2 Answers

My inspector icons keep resetting, can anyone help? 0 Answers

namespaces and script names 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges