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Question by SpacePilot1000 · Nov 18, 2019 at 07:15 PM · raycastmousepositionselection

Raycast - screen position to world position not precise

Hi, I'm trying to select a game object by clicking on it with the mouse. This generally works, except that I find it's not very precise in some cases.

I'm using "Camera.main.ScreenPointToRay(Input.mousePosition)" to convert the mouse position into a world position and then raycasting from the camera towards my game objects.

As you can see from the first screenshot, it looks like the mouse is hovering over a spaceship. However, the raycast is not detecting the collision. When I look in the editor, the raycast (green line) is just missing the ship's collider.

Could this be related to having the camera far from the ship (roughly 1000 units)? Could it be related to the object and camera not being near the origin (0,0,0)?

Any help with this is appreciated!

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2-sceneview.png (265.8 kB)
1-gameview.png (320.4 kB)
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avatar image SpacePilot1000 · Nov 18, 2019 at 07:22 PM 0
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This is the code I'm using:

         // Create a ray with the origin at the camera's position. The direction of the
         // ray is deter$$anonymous$$ed by the mouse position.
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
         // Do a raycast towards the world location the mouse is pointing at
         RaycastHit HitInfo;
         float $$anonymous$$axDistance = 1400f;
         bool HitSomething = Physics.Raycast(ray, out HitInfo, $$anonymous$$axDistance, TheLayer$$anonymous$$ask);
 
         // Draw a debug line
         Debug.DrawLine(ray.origin, ray.origin + ray.direction * $$anonymous$$axDistance, Color.green);
 

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