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Question by
Mr-Q928 · Dec 21, 2015 at 04:22 PM ·
unity 5multiplayeraudio
How do I capture audio and play it in another location? (Walkie Talkies for example)
What I want is the ability to create something like an Audio Listener that is bound to a audio source so that the sound captured by that Audio Listener is played back in the Audio Source.
Anyone have a clue how this can be done in Unity3D?
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