Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dieterweireldt · Oct 01, 2016 at 06:55 AM · audionullreferenceexceptionaudiosourceaudioclip

Beginners troubles with audiosource

I'm still new to learning Unity and seem to have a problem.. I would like to change an audiosource's clip depending on the button that is pressed and play it.. it works when I use

 public void onPlaySound()
     {
        AudioSource WhateverSound = GetComponent<AudioSource>();
         WhateverSound.Play();
     }

but when I want to extend the scope of AudioSource so every function can access it I keep getting "is never assigned and will always have a value of null" and "nullreferenceException"..

I used the Unity Scripting documentation and tried:

 public class ExampleClass : MonoBehaviour {
     public AudioClip impact;
     AudioSource WhateverSound;
     
     void Start() {
         WhateverSound= GetComponent<AudioSource>();
     }
     
     void OnPlaySound() {
         WhateverSound.PlayOneShot(impact, 0.7F);
     }
 }

but I keep getting those errors.. I checked google and if found I needed to use the "new" keyword like

 AudioSource WhateverSound = new AudioSource();

but didn't work either..

I'm sure it's a stupid mistake, but I can't figure it out..

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JedBeryll · Oct 01, 2016 at 07:21 AM 0
Share

Are you sure the "impact" clip is assigned to?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

OnTriggerExit stop audio 1 Answer

Assign a clip to an AudioSource when it finishes playing. 1 Answer

How to play "audiosource" component in a prefab from script? 0 Answers

How can I play multiple audioclips from the same object? 2 Answers

Play audio clip without a variable 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges