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Question by Instinct · Jun 06, 2013 at 05:33 PM · androidiostouch

Small question about converting from Android to iOS

Hello, as I don't have a mac I can't test this for myself, I will ask here. The question is simple, do you I have to use any explicit iOS touch input controllers in my code if I want to build my game for iOS (currently it's built as an Android game)?

I use touch inputs such as:

 void Update() {
         foreach(Touch touch in Input.touches){
             
         if(touch.phase == TouchPhase.Stationary && exitButton.HitTest (touch.position)){
         Application.LoadLevel(levelToLoad);
         }
     }

Will this work for the iOS devices?

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Answer by DaveA · Jun 06, 2013 at 05:35 PM

No changes needed.Only if you use iOS-specific stuff would you need to change code. Texture compression may be a concern, but the several small apps I've done, I have not had to do anything special (Unity takes care of it)

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