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How can i turn on the FPS counter in the build?
Sometimes i found a fps counter in the upper right corner when i run a build. I know there is a Stats function in the editor, but it disapper in the build.
Answer by Eric5h5 · Feb 10, 2011 at 03:50 PM
Your website that you linked contains malware! Nice try. DO NOT VISIT THIS WEBSITE!
Fixed the link. Not sure how it was misdirected, but the unify community is a genuine part of the Unity community.
@Chirz: it doesn't contain malware. The original domain for the wiki, www.unifycommunity.com, has expired, so it's now just a parked domain with ad links. The wiki is now at wiki.unity3d.com...but it wasn't in 2011, when I posted this. Think before you post next time.
@Bored$$anonymous$$ormon: thanks for updating the link. I wrote to UT a while ago and mentioned the expired domain issue, since there are tons of wiki links out there which don't work now. They agreed that it was a problem, but apparently decided not to buy the old domain. Which is fair enough, but unfortunate.
Answer by Jackelll · Feb 28, 2018 at 07:31 PM
I know this question is a bit old, but I was looking for a good fps counter myself, and I wanted to share which one I ended up picking.
There are some good assets out there, but probably the best with a really nice set of features and a low price is Graphy. Here's the link if you wanto to check it out: https://www.assetstore.unity3d.com/#!/content/105778?aid=1100l24505
And this is how it looks:
No idea why this is being downvoted, but we use this at work and it's great - but I didn't know what it was called/that it was on the asset store - thanks!
Do not look at the low answer rating! The asset really awesome (and even free now)!
I didn't know about this asset, it seems very good. Thanks for sharing!
This worked in Unity 2020.1.x. Easy to setup: added the Graphy asset to the Unity project, then dragged the prefab onto the scene. The FPS display worked immediately for both desktop and iOS. Thank you for sharing this!
Answer by outshinestudio · May 25, 2017 at 04:27 PM
This FPS counter isn't good. In my game, it turned out to be the largest consumer of resources at one point, which is ironic if you think about it :) OnGUI is slow
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