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Question by SergeantBiscuits · Jul 29, 2013 at 06:54 AM · javascriptfunctionvirtualoverride

Javascript Inheritance; how to not override functions?

Hey fellas, quick question. I have a class called Weapon...

 // Weapon.js
 class Weapon extends MonoBehavior
 {
     function Awake()
     {
         print( "This is a weapon..." );
     }
 }

...and I have a class called Ballistic Weapon...

 // Ballistic_Weapon.js
 class Ballistic_Weapon extends Weapon
 {
     function Awake()
     {
         print( "...that shoots projectiles!" );
     }
 }

...and what I want is for both Awake() functions to be called, so the result of a Ballistic_Weapon script would be:

 "This is a weapon..."
 "...that shoots projectiles!"

But as it stands, all I get is:

 "...that shoots projectiles!"

...so it would seem my Weapon_Ballistic's Awake() function is overriding the Awake() function of the Weapon class. I searched around and everyone is saying to define Awake() as 'virtual', but when I do that I get a warning that says that 'virtual' has been deprecated, as all functions are now 'virtual'... but Weapon_Ballistic's Awake() function is still overriding Weapon's Awake() function.

Whudoido?

Thanks fellas. <3

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Answer by gregzo · Jul 29, 2013 at 07:01 AM

Hi.

It seems you want to call the base class's Awake in the derived class's Awake :

 class Ballistic_Weapon extends Weapon
 {
     function Awake()
     {
         super.Awake (); //or base.Awake in c#
         print( "...that shoots projectiles!" );
     }
 }

Take a look at this other thread on the subject.

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avatar image SergeantBiscuits · Jul 29, 2013 at 07:05 AM 0
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Great, precisely what I needed. Thank you Gregzo!

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