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Question by 3dDude · May 19, 2010 at 11:53 PM · randomcolor

random Color. Glitch?!?

hi i was trying to make a random color for each new enemy that has spawned. this is the code

var matColor : Color;
var r : float;
var b : float;
var g : float;
function Awake () {
    r = Random.Range(0,255);
    b = Random.Range(0,255);
    g = Random.Range(0,255);
    renderer.material.color = Color(r,b,g,255);
}

so when i try this r, b, and g are random and that works. but when i play the game and the enemy's come they all look really white.

white enemy pic

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Answer by Eric5h5 · May 20, 2010 at 12:25 AM

Color values are from 0..1, not 0..255.

function Awake () {
   renderer.material.color = Color(Random.value, Random.value, Random.value);
}
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avatar image 3dDude · May 20, 2010 at 04:30 PM 0
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cool thanks that works

avatar image sona.viswam · Apr 02, 2013 at 07:16 AM 0
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var myColor = new Color(Random.value, Random.value, Random.value);

spark.renderer.material.SetColor("_TintColor", myColor);

I tried this, but always get ash color. why it happen so?

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