Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Galus07 · Mar 15, 2012 at 03:39 AM · scoreguitextlaser

Score System help

Ok so I have a score system set up and i was wondering what do I put in the "Score" area so that the text displayed the scores that change

here is the script:

 guiText.text = "Score:";
 guiText.pixelOffset = Vector2 (10, 10);
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by syclamoth · Mar 15, 2012 at 03:44 AM

Well, that script snippet isn't very useful, but that's ok.

Assuming you have a 'score' variable (a float or int or whatever that stores what the current score is), you can use

 guiText.text = "Score: " + score.ToString();

to set the text. Put this in Update, otherwise it won't change as your score gets updated.

Otherwise, if you think it's too inefficient resetting the guiText.text every frame when your score doesn't update that often, you could inline it whenever you increment the score!

 function AddScore(scoreToAdd : int)
 {
     score += scoreToAdd;
     guiText.text = "Score: " + score.ToString();

 }

Now, if you were using C# you could get even smarter, and set it up so that it's impossible to set the score without updating the GUIText!

 private int _myScore;
 private GUIText _myText;
 public int score
 {
     get{return _myScore;}
     set{
         if(_myText == null)
         {
             _myText = guiText;
         }
         _myScore = value;
         _myText.text = guiText.text = "Score: " + myScore.ToString();
     }
 }

The fact that you can't do stuff like this in JavaScript is one reason I don't use that language...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Player destroys when he touches particle effect. 1 Answer

Line Renderer Collision Detection. 2 Answers

RPG Levelling Script using GUI Text help 0 Answers

GUIText dissapear after a few seconds 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges