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Question by Jason700 · Jun 06, 2013 at 01:12 PM · characterthird-personfloating

3rd person

Every once in a while when I make a third person character something happens with the animations. Every things fine when i hit play, but when i start walking foward the animatiion plays perfectly, execept hes walking 5-10 feet of the ground. It contiues to do this with all the animations working perfectly but hes stuck at 10 feet above the terrain. ITs really weird and i have no idea whats diffrent between that one, and other 3-rd persons ive made.

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avatar image mdaniels5757 · Jun 06, 2013 at 01:18 PM 0
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Is this unity's 3rd person controller or your own?

avatar image Jason700 · Jun 11, 2013 at 01:28 PM 0
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Its $$anonymous$$e/unities. I took the plumbers body away and put my own character with animations in its place. It works perfectaly most of the time

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Answer by Sequence · Jun 11, 2013 at 01:38 PM

You might want to check your model's position relative to your character collider's position. If the collider is 10 feet below your character, it will appear as if he's floating.

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avatar image BananaClipStudio · Jun 11, 2013 at 02:13 PM 0
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I had this problem when I first worked on the 3rd person controller with my own models. just zero out the model so it matches the collider

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