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Question by majaus · Dec 12, 2016 at 08:08 AM · androidurlshareintent

Open Android App from URL

I have a game with a level editor.

I hope that users can share this levels.

The idea is generate a URL with a intent that open the game, and the level.

(Or if the user dont have the game installed, open a playstore url)

But i have no idea of how to do this.

I dont know how to open the game by a link in the navegator and dont know how to "pass" a param to the game to say open the level "X".

I read about intent, but people are using android studio, java, manifest and other things that i dont know if i need or not...

Someone did something like this?

Im lost in this area :S

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Answer by cronem · Feb 22, 2017 at 09:14 AM

Hello,

I've just run into a similar issue, and I could figure out how to open the App from a URL, at least.

First, open your .apk build in the Android Studio and edit the AndroidManifest file in there. In my case, my app bundle identifier is "com.vizAR.OppaAR" and I wanted to open the app by accessing "www.eduardo-cg.com/test", so I add this info into the AndroidManifest, inside my main activity:

 <intent-filter>
                 <action
                     android:name="android.intent.action.VIEW" />
                 <category
                     android:name="android.intent.category.DEFAULT" />
                 <category
                     android:name="android.intent.category.BROWSABLE" />
                 <data
                     android:scheme="http"
                     android:host="www.eduardo-cg.com"
                     android:path="/test" />
 </intent-filter>

And at my site I created a button with the following html code:

 <a href="intent://www.eduardo-cg.com/test#Intent;scheme=http;package=com.vizAR.OppaAR;end;">Open App</a>

So when I click at the button, it opens the app, if it's installed on the phone, or the PlayStore, if it isn't.

I still haven't figure out how to pass a param to the game, but it's the first step, anyway ;) If you did resolve that, please tell me.

Good luck!

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avatar image Patroclo · Jun 26, 2018 at 02:53 AM 0
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Great job! Thanks! i am looking to pass a parameter too :/

avatar image Shuttershady · Nov 15, 2019 at 09:41 AM 0
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I used this code and I changed the package doesn't seem to work for me.

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Answer by CartageVR · Jun 15, 2017 at 05:23 PM

Hi, here my solution working for me to complete cronem answer. First , you complete URL with args like this for a string in this example

  <a href="intent://www.eduardo-cg.com/test#Intent;scheme=http;package=com.vizAR.OppaAR;S.namestring=mystring;end;">Open App</a>

The "S" at the beginning of the "namestring" parameter defines it as a String. Other types can be:

String => 'S' Boolean =>'B' Byte => 'b' Character => 'c' Double => 'd' Float => 'f' Integer => 'i' Long => 'l' Short => 's'

then create a start code like this example :

public class getExtraName : MonoBehaviour {

// Use this for initialization void Start () {

   string yourname = "";
 
   AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
   AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
   AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
   bool hasExtra = intent.Call<bool>("hasExtra", "namestring");
 
 
   if (hasExtra)
   {
       AndroidJavaObject extras = intent.Call<AndroidJavaObject>("getExtras");
       yourname = extras.Call<string>("getString", "namestring");            
 
   }
 

} }

Hope helpfull

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avatar image cronem · Jun 19, 2017 at 02:27 PM 0
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Nice, I'll try that!

Anyway, the solution I found earlier was to use this plugin, which worked really well: https://www.assetstore.unity3d.com/en/#!/content/30430 .

Cheers,

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Answer by majaus · Jul 16, 2017 at 03:53 PM

Thanks to both. Finally, im using the deep link plugin. In the plugin documentation, it say about use a url like this:

test

But if you want that Play Store open if the aplication is not intalled, you can write this:

test2

I noticed that are a conflict whit manifest.xml if you use google play services pluggin, im not using services for the moment, but in future i need to study how to resolve this issue...

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avatar image unity_HIcx8RNLJW3Kvg · Jul 02, 2019 at 11:06 AM 0
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can you send plugin link?

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