Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by jimmyismike · Aug 03, 2012 at 07:02 PM · guiscreencursorlock

One Last GUI Question

So I been working on this script for a little bit now. I finally got it to work right which I'm happy about. I added a little bit to it and theres no errors but I have a problem. See the thing is when I start the game Screen.LockCursor = true which I like. And I added that into the script. And I added when you open the menu Screen.LockCursor = false and that works. But my problem is when I close the menu Screen.LockCursor still is false. Can you help out?

 var GUIon:boolean;
 function Start(){
     GUIon = false;
     Screen.lockCursor = true;
 }
 
 function Update(){
     if(Input.GetButtonDown("Menu"))GUIon=!GUIon;
 }
 function OnGUI(){
 
    if(GUIon){
       Screen.lockCursor = false;
       GUI.Box (Rect (0,0,500,300), "FOV");
 
       if (GUI.Button (Rect (20,20,80,80), "FOV = 70")) {
         Camera.main.fieldOfView = 70;
       }else if (GUI.Button (Rect (100,20,80,80), "FOV = 80")) {
         Camera.main.fieldOfView = 80; 
       }else if (GUI.Button (Rect (180,20,80,80), "FOV = 90")) {
         Camera.main.fieldOfView = 90; 
       }
    }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jimmyismike · Aug 03, 2012 at 07:22 PM 0
Share

Can anyone help me out?

avatar image jimmyismike · Aug 03, 2012 at 07:52 PM 0
Share

Nobody? Damn.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by agamedesigner · Aug 03, 2012 at 08:06 PM

Since UnityAnswers' indentation is horrible, I've posted it here: http://pastebin.com/auiJzuZs

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jimmyismike · Aug 03, 2012 at 08:09 PM 0
Share

I'm sorry for my noobiness with coding. But does this go at the end?

avatar image jimmyismike · Aug 03, 2012 at 10:02 PM 0
Share

Thanks bro I owe you one ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Resolutions 1 Answer

Lock cursor everywhere not center,how? 1 Answer

Locking cursor without changing position 1 Answer

screen.lockcursor locks the cursor in wrong place 1 Answer

Screen.lockCursor not working? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges