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Question by FTheCloud · Jul 28, 2011 at 01:18 AM · touchlookatshootfiretap

Tap Where To Shoot 2D

Hey guys, Kind of stuck on this. How would you write a javascript that allows you to tap where you want to shoot in 2D? I assume that you'd make the player look at where you touch using Transform.LookAt and then instantiate a projectile traveling forward.

I wrote a script that should make the player look at the finger touch but it doesn't work. When the screen is touched the object disappears.

 function Update () {
 for (var i = 0; i < Input.touchCount; ++i) {
 if (Input.GetTouch(i).phase == TouchPhase.Began) {
 var finger : Vector2 = Input.GetTouch(i).position;
 transform.LookAt(finger);
       }
    }
 }

And that's where I'm stuck. Thanks for the help.

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Answer by YikYikHeiHei · Jul 28, 2011 at 01:45 AM

It is rotate XZ.

 var rotateSpeed = 7.0;

 function FixedUpdate() 
 {
     for (var touch : Touch in Input.touches)
     {
         var playerPlane = new Plane(Vector3.up, transform.position);
         var ray = Camera.main.ScreenPointToRay (touch.position);
         var hitdist = 0.0;
         if (playerPlane.Raycast (ray, hitdist)) 
         {
             var targetPoint = ray.GetPoint(hitdist);
             var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotateSpeed * Time.deltaTime);
         }
     }
 }
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avatar image FTheCloud · Jul 28, 2011 at 01:56 AM 0
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That's freakin perfect

Thank you so much

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