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Question by junglejapes · Nov 14, 2013 at 10:15 PM · rotationraycastquaternionraycasthitslerp

Raycasting and changing player rotation accoording to what is underneath.

(Physics.Raycast(transform.position + Vector3(-1,0,0), -Vector3.up,hitA, 100)); var targetRotation = Quaternion.LookRotation(hitA.transform.forward,hitA.transform.up); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 10 * Time.deltaTime);

so what is happening is my character is above slanted ground he rotates his right side right to the ground. where he should be rotating left so his feet touch it.

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avatar image junglejapes · Nov 14, 2013 at 10:45 PM 0
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GOT IT!

var targetRotation = Quaternion.LookRotation(Vector3.Exclude(hitA.normal, transform.forward), hitA.normal);

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