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How to create 1x1 quad asset?
I opened 3ds max, created a 1x1 quad and exported it as *.fbx file. It showed up in Editor and I instanced it in scene but the size is wrong - it's about 1000 times smaller than it should be. Obviously, scale is different. I would just make bigger object in max but I can't as I don't know what exact size I should use. Any advice?
Answer by Benproductions1 · Jun 06, 2013 at 01:30 AM
The Units are different in MAX to Unity, so you have to either perform unit conversion in MAX or change the import scale in Unity appropreately
When importing the model, the default import scale is something like 0.01. click the object in the project(?) pannel and scroll through the import settings till you find it, then click apply at the bottom. - hope this is helpfull as i have never had a problem with scale from 3ds
Ok, I was comparing the size to elements that actually weren't exact 1 of size. Also I will probably never understand why import scale's default value is 0.01 ins$$anonymous$$d of 1. :P Nevertheless, it helped, thank you.
Answer by robertbu · Jun 05, 2013 at 09:08 PM
I don't know how to solve your 3ds import issues, but you can create a quad of specific size and orientation (horizontal or vertical) using the CreatePlane editor script.
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