Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NPS · Jun 05, 2013 at 08:48 PM · assetquad

How to create 1x1 quad asset?

I opened 3ds max, created a 1x1 quad and exported it as *.fbx file. It showed up in Editor and I instanced it in scene but the size is wrong - it's about 1000 times smaller than it should be. Obviously, scale is different. I would just make bigger object in max but I can't as I don't know what exact size I should use. Any advice?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Benproductions1 · Jun 06, 2013 at 01:30 AM

The Units are different in MAX to Unity, so you have to either perform unit conversion in MAX or change the import scale in Unity appropreately

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NPS · Jun 06, 2013 at 01:32 AM 0
Share

But how? How do I found out the correct converting value?

avatar image Myth · Jun 06, 2013 at 06:11 AM 0
Share

When importing the model, the default import scale is something like 0.01. click the object in the project(?) pannel and scroll through the import settings till you find it, then click apply at the bottom. - hope this is helpfull as i have never had a problem with scale from 3ds

avatar image NPS · Jun 06, 2013 at 08:43 AM 1
Share

Ok, I was comparing the size to elements that actually weren't exact 1 of size. Also I will probably never understand why import scale's default value is 0.01 ins$$anonymous$$d of 1. :P Nevertheless, it helped, thank you.

avatar image
2

Answer by robertbu · Jun 05, 2013 at 09:08 PM

I don't know how to solve your 3ds import issues, but you can create a quad of specific size and orientation (horizontal or vertical) using the CreatePlane editor script.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jun 06, 2013 at 08:04 AM 0
Share

indeed, that is a priceless, excellent script.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to set a Mesh Filter's Mesh property to quad in code? 1 Answer

Asset server down? 0 Answers

Transfer downloaded assets between accounts 1 Answer

Static problems 0 Answers

How to reference variable in ScriptableObject(.asset files)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges