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Question by GamesDeveloper12 · Jul 01, 2015 at 12:22 PM · textureraycastrotatecolorpixel

Get pixel from Rotated Texture2D

I am firing a raycast beam downward and changing the pixel it hits to red, the code works perfectly when orientated as shown in the first image, but when i rotate it 90 degrees it doesnt work correctly. The five red cubes each fire a raycast beam down into the center of the circle and change the pixel hit to red. What do i need to change to get it to work in the second orientation ?

image 1 (works): alt text

image 2 (does not work): alt text

My Code:

 for(int i=0; i<PunchPin.Count;i++){ //looping through cubes
             Debug.DrawRay(PunchPin[i].transform.position,Vector3.down,Color.cyan);
             RaycastHit hit;
             Physics.Raycast(PunchPin[i].transform.position,Vector3.down, out hit);
             if(hit.collider !=null){
                 if(hit.collider.gameObject.name == PunchTape.gameObject.name){
                     MeshRenderer rend = hit.collider.gameObject.GetComponent<MeshRenderer>();
                     Texture2D tex = (Texture2D)rend.material.mainTexture;
                     Vector2 uv;
                     uv.x = (hit.point.x - hit.collider.bounds.min.x) / hit.collider.bounds.size.x;
                     uv.y = (hit.point.z - hit.collider.bounds.min.z) / hit.collider.bounds.size.z;
                     Vector2 texCoord = hit.textureCoord2;
                     tex.SetPixel((int)(uv.x * tex.width), (int)(uv.y * tex.height),Color.red);
                     tex.Apply();
                 }
             }
         }

screenshot2.png (66.4 kB)
screenshot1.png (65.0 kB)
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Answer by Jake-L · Jul 01, 2015 at 07:33 PM

You rotate the image in the scene using it's transform (or RectTransform, doesn't matter). But the source texture is always unrotated, so you need to rotate the hitpoint when calculating the pixel position.

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avatar image GamesDeveloper12 · Jul 02, 2015 at 09:24 AM 0
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How would i do that, could you give your answer in code ?

avatar image Jake-L · Jul 02, 2015 at 06:14 PM 0
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If you rotate in 90° steps like shown in your picture above, just flip X/Y.

avatar image GamesDeveloper12 · Jul 02, 2015 at 06:40 PM 0
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i have tried that but it doesnt seem to work, which lines should i change and what should i change them to

avatar image Romano · Apr 26, 2017 at 11:09 AM 0
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Sorry to comment on an ancient question, did anyone ever figure out how to rotate the hit point?

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