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This question was closed Mar 11, 2014 at 07:21 AM by robertbu for the following reason:

Duplicate Question

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Question by ninjapuff0812 · Mar 11, 2014 at 07:18 AM · raycastitemflashlightitem pickup

Picking up flashlight?

Okay so I'm making a horror game where at first, you start off without a flashlight but later in the game, the player finds a flashlight. What I need help with is how can I make the flashlight a collectable & useable item? Think of it as a regular shooter game where you pick up a weapon and use it... How can I do that with a flashlight?? Help please!

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avatar image robertbu · Mar 11, 2014 at 07:21 AM 0
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This question is both general, and has been covered numerous times. Google "how to pickup items unity3d," and do some research. If you get stuck with a specific problem with any of the solutions you find in your searching, we welcome your single, specific issue as a new question.

avatar image thornekey · Mar 11, 2014 at 07:57 AM 0
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you could have a light attached to the player, but disabled. and when the player collides with the torch object the light is enabled and the object destroyed. and to drop it you could push a button, and disable the light and instantiate the object where the player is again :)

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