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Question by MrGadget · May 15, 2011 at 12:36 AM · charactermotor

Character Motor Collision

Problem: Collision doesn't slide off objects well...too sticky

Reproduce: New Scene... GameObject: Create Other: Plane GameObject: Create Other: Cube Drag in First Person Controller Prefab From Standard Assets (herinafter 1st PC)

Reset all positions to 0,0,0 Scale up the Plane (5,1,5) and Cube (5,5,5) Move Cube up (Y=2.5) and 1st PC up (Y=1.05) to be proper level with the Plane Move 1st PC Z=-20 and rotate Cube Y=30 Expand 1st PC and select Main Camera within that, set position Y=2 and Z=-5

Change 1st PC > Character Motor > Movement > Max Forward Speed = 30 Disable 1st PC Mouse Look Script (not relevant to the problem)

Run in game view and hold arrow-up to race the capsule into the angled side of the cube

Observe that movement speed is reduced to a crawl as capsule -slowly- slides along the face of the Cube...speed was fast before and resumes to fast after it clears the Cube.

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Answer by Antony-Blackett · May 15, 2011 at 01:49 AM

Is this because they have default physics materials on them? If you want something to slide then you need to create a physicMaterial with friction set to 0 or something very low. and also set frictionCombine to Min instead of average as it is be default.

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avatar image MrGadget · May 15, 2011 at 03:03 AM 0
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Please provide specific steps in context of test case given above

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