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What is the best practice for character colliders?
Hi guys, I'm making a small project with a friend. She does the modeling while I code and design levels, gameplay, etc.
I just wanted to know now that I have the model, how should I work with the colliders? Having a mesh collider on the character seems a bit too much imo. So what should I do so the collider fits with the animation a reflects the character's model.
Thanks a lot!
Joey
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Answer by bennett_apps · Jun 01, 2018 at 02:43 AM
In most cases, a capsule collider works great for characters! A mesh collider can be problematic for characters...not only does it take a lot of processing power, it also means that your character might get stuck on geometry in your level