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Question by Misthra-Games · May 02, 2016 at 06:03 AM · c#movementjump

Cant move and Jump at the same time

Hey! I made my own movement and MouseLook Script, and I cant seem to move and jump at the same time.

Here the code: using UnityEngine; using System.Collections;

 public class PlayerMovement : MonoBehaviour {
     private float speed = 6f;
     private float jumpForce = 16f;
     private float gravity = 30f;
     private Vector3 moveDir = Vector3.zero;
 
 
 
     void Start () {
 
 
     }
 
     public void movementSpeed() {
         if (Input.GetKey (KeyCode.LeftShift)) {
             speed = 10f;
         } else
             speed = 6f;
     }
 
     void Update () {
         CharacterController controller = gameObject.GetComponent<CharacterController> ();
 
         movementSpeed ();
 
 
     
 
         if (controller.isGrounded) {
             moveDir = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
             moveDir = transform.TransformDirection (moveDir);
             moveDir *= speed;
             if (Input.GetButtonDown ("Jump")) {
                 moveDir.y = jumpForce;
             }
         }
         
 
 
         moveDir.y -= gravity * Time.deltaTime;
         controller.Move (moveDir * Time.deltaTime);
 
 
     }
 }
 
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avatar image Cherno · May 02, 2016 at 10:53 AM 0
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Since you only apply the input to the moveDir when the CC is grounded, it's no wonder you can't move when in the air :)

avatar image Misthra-Games Cherno · May 03, 2016 at 01:29 AM 0
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If i take it out of the if statement gravity doesnt work

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Answer by PRABHBIR123 · Jan 27, 2019 at 06:06 PM

@Misthra-Games check out this tutorial https://youtu.be/_93c-78CLak

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