Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jglouis · Sep 19, 2012 at 10:34 AM · shaderlight3d text

3D Text Shader with light

Hi,

I'm trying to have text dislaying on a wall. So I use a 3D text gameobject with this shader i have found on the wiki :

 Shader "GUI/3D Text Shader" { 
 Properties { 
    _MainTex ("Font Texture", 2D) = "white" {} 
    _Color ("Text Color", Color) = (1,1,1,1)   
 }
 
 SubShader { 
    Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 
     Lighting Off  ZWrite Off Fog { Mode Off }
    Blend SrcAlpha OneMinusSrcAlpha 
    Pass { 
 
       Color [_Color] 
       SetTexture [_MainTex] { 
          combine primary, texture * primary 
       }         
 }    
    }     
 }
 

The problem is, I'd like to have the text being affected by light. i tried to turn "Lighting on" but then unity warns me that the mesh of the 3d text has no normals.

Is there a simple way to circumvent this problem ? By adding normal to the the mesh, or by modyfing the shader ?

I don't know much about shaders (and it seems damn complicated to learn from scratch), so i am quite stuck with this one...

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bjorne · Mar 25, 2013 at 06:30 PM 0
Share

Did you get this to work? I'm trying to do the same thing.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

point light custom falloff 2 Answers

Glowing column of light 1 Answer

Stopping 3D text from showing through game objects in free unity. 1 Answer

Mobile Bumped Specular: Point Lights Only 0 Answers

a 'bar' or neon like light. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges