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Unity Export Package things go missing
Hello, I find exporting a package in Unity then importing the package into a different scene, things are either missing or not working as they did in the original setup. Is there a reason for this or a better method to get Unity files from one scene into another Unity scene.
Thank you
Try using "Select Dependencies" then export package. This sometimes help!
I get the same thing! Even when using "Select Dependencies" (in the Assets) when I import the package in the new project I get all sorts of "scripts missing" errors. Could this be because the original creator didn't want their prefabs reused in this way?
In 2016 still having this random behavior of which dependencies are included and which ones are not. I use select dependencies on my scene, but for example the Resources folder (that I'll load stuff from are not included). Other folders are sometimes included, sometimes not.
Answer by Marcurios · Jul 20, 2014 at 02:22 AM
I see there is no good answer here yet, and i'd like a correct answer to this question.
I tried exporting a package by selecting the prefab, right-click and select dependencies, hold control and repeat this for other prefabs, then export to a new package (with include dependencies unchecked). Even though i repeat it ten times in exactly the same way, my package differs in size each time, each time other things are missing, this also happens when i try this with just 1 simple prefab.
so it seems that Unity decides to include and leave stuff out at random. I'm thinking this ain't intended behaviour.
As it is now the export function is completely unusable, i had this problem ever since Unity 4, before i had no problems with exporting packages.
anyone knows what's going on here ?
Answer by Dreamora · Jul 07, 2011 at 04:29 AM
You did likely not use the Assets "select dependencies" function with the stuff selected you want to package before exporting and thus it didn't transfer those things. (the one in the package export dialog doesn't do the same thing)
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