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Question by
DemianT · Jun 04, 2013 at 09:57 AM ·
shaderlightinguglyper-pixel-lighting
All shaders look like per-vertex shaders
Whatever shader I use, the result looks like per-vertex lighting.
See screenshot.
It is the same with the built in 'models' e.g. sphere. It is also the same with different light types.
My computer isn't exactly ancient. It's just a normal 3 year old laptop with an integrated gpu. Other games that use per-pixel lighting don't have this problem on my computer.
What's going on here?
screenshot.png
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Seriously, nothing? Am I the only one with this issue? Any ideas what stupid thing I could be doing wrong?