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Android app crash :(
When I use the unity remote, everything's fine, but when I build and run, it installs the app to my device (xperia x10) but after the splash screen it quits :( I've tried to change some settings but it keeps crashing!
I'm using unity 3.5
Your scene is too heavy for the phone to handle try decreasing texture size a texture should be a max of 200kb, when going mobile.
I had the same problem once, but unfortunately I don't recall how I resolved it. Could be it worked when a colleague of $$anonymous$$e who has the Android Pro license created the .apk. Are you using any features only supported in the Pro version? Try installing the adb.exe, maybe it will give you an error/console log.
Are you using the most current Unity version, 3.5.2f2?
@Chris12345: That entirely depends on the device. I'm successfully running 40$$anonymous$$B apps with large textures on a HTC Sensation. But it will obviously be advantageous to optimize your app as good as possible.
Does Droid have the same AOT compilation problems that IOS has? I'm wondering if that could be it... A JIT compiled statement does for my IOS games all the time :(
dude it's just a blank projoect... BTW I'm getting a Xperia Pro so that might solve the problem :P
I'm getting the exact same issue and my scene only has 2 objects, a camera and a cube with a simple script attached. This is frustrating.
Answer by Paulius-Liekis · Jun 27, 2012 at 01:18 PM
Try checking adb log in the console. That could give you some indication what is wrong.