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               Question by 
               snhy · Dec 26, 2016 at 03:45 PM · 
                textureperformancewwwperformance optimizationwww.loadimageintotexture  
              
 
              Run a coroutine when there is spare time
I have a coroutine which loads images from the internet and creates textures from them.
WWW.LoadImageIntoTexture() is expensive so I'd like to split the calls between different frames. If the current frame is "heavy" then I'm willing to load only one texture per frame. However, if there is spare time in the current frame then I'd like to load multiple textures. What is a good way to do so?
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