Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tss · Nov 21, 2012 at 01:04 AM · camerajavascriptmovement

Moving Question

I get this error when following this mans tutorial named ETeeski. Does anyone know what the problem is. (i am new to J.S) This is the error.

Assets/PlayerMovementsScript.js(13,15): BCE0024: The type 'UnityEngine.Input' does not have a visible constructor that matches the argument list '(String)'. here is my two scripts I am using.

 var walkacceleration : float;
 var cameraObject : GameObject;
 
 
 
 function Update () 
 {
 transform.rotation = Quaternion.Euler
     (0, cameraObject.GetComponent
     (MouseLookScript).currentYRotation, 0);
 
 rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkacceleration, 0, 
      Input("Vertical") * walkacceleration);
 }


and for mouse movement

var defaultCameraAngle : float = 60; @HideInInspector var currentTargetCameraAngle : float = 60; @HideInInspector var racioZoom : float = 1; @HideInInspector var racioZoomV : float;

 var racioZoomSpeed : float = 0.2;
  
 var lookSensitivity : float = 5;
 @HideInInspector
 var yRotation : float;
 @HideInInspector
 var xRotation : float;
 @HideInInspector
 var currentYRotation : float;
 @HideInInspector
 var currentXRotation : float;
 @HideInInspector
 var yRotationV : float;
 @HideInInspector
 var xRotationV : float;
 var lookSmoothDamp : float = 0.1;
 @HideInInspector
 var currentAimRacio : float = 1;
  
 function Update ()
 {
     if (currentAimRacio == 1)
         racioZoom = Mathf.SmoothDamp(racioZoom, 1, racioZoomV, racioZoomSpeed);
     else
         racioZoom = Mathf.SmoothDamp(racioZoom, 0, racioZoomV, racioZoomSpeed);
        
     camera.fieldOfView = Mathf.Lerp(currentTargetCameraAngle, defaultCameraAngle, racioZoom);
  
     yRotation += Input.GetAxis("Mouse X") * lookSensitivity * currentAimRacio;
     xRotation -= Input.GetAxis("Mouse Y") * lookSensitivity * currentAimRacio;
    
     xRotation = Mathf.Clamp(xRotation, -90, 90);
    
     currentXRotation = Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, lookSmoothDamp);
     currentYRotation = Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, lookSmoothDamp);
    
     transform.rotation = Quaternion.Euler(currentXRotation, currentYRotation, 0);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tss · Nov 21, 2012 at 01:05 AM 0
Share

I honestly do not know why my code still shows up funky. I am truly sorry.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Nov 21, 2012 at 01:36 AM

Input("Vertical") should be Input.GetAxis("Vertical")

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making my look script turn smoothly 0 Answers

Move RigidBody character relative to camera. 2 Answers

Camera movement(I have no clue how to code) 0 Answers

How do i on the y axis my camera from moving? 0 Answers

Camera Script Amalgamation == Camera Script Abomination, Im In Over My Head 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges