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Question by sandworm · Apr 26, 2012 at 08:56 PM · texturecrashmemorycompressionpvrtc

Low Memory Crash on iPad1

Hey guys,

I'm suddenly getting a low memory crash on older devices (iPad1). I don't know what specifically has changed, other than upgrading my Unity version (from 3.5.0 to 3.5.1), but is there any way to diagnose this? I suspect it has to do with using 2048^2 textures, but shouldn't the PVRTC compression reduce memory usage?

Any help would be much appreciated!

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avatar image sandworm · Apr 27, 2012 at 12:55 AM 0
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$$anonymous$$ore info: The game crashes as I load the following sequence of scenes: $$anonymous$$enu -> Game -> $$anonymous$$enu -> Game crash

I think some assets may not be clearing from memory.

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Answer by TylerKinkade · Apr 27, 2012 at 01:51 AM

I've seen similar results. What I recommend doing is, crunch your poly count down, compress textures, try not to use alphas, and try to bring your texture size down. 2048 is huge!

!k

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