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Question by svl · Apr 30, 2012 at 03:36 PM · turnaround

cube can turn smooth around

i like that my cube can turn smooth around. What do i need to add? this is my code so far

var speed = 6.0; var jumphoogte = 8.0; var gravity = 20.0;

private var moveDirection = Vector3.zero;

function FixedUpdate() { / character controller die automatisch voorkomt data je door dingen heen loopt of valt / var controller : CharacterController = GetComponent(CharacterController);

 /* als de controller gedetecteerd heeft dat je op de grond staat */
 if (controller.isGrounded) {

     /* (1)bereken richting waarin je aan het bewegen bent */
     moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, 0);
     
     /* (2)maak beweging verder met de speed (in plaats van 1 stap,
        6 stappen) */
     moveDirection = moveDirection * speed;

     //(3)
     if (Input.GetButton ("Jump")) {
         /* als je op de jump knop gedrukt heb, zet ook beweging
            in the y richting (naar boven) */
         moveDirection.y = jumphoogte;
     }
 }
 //(4)
 /* beweeg telkens een beetje naar beneden voor de zwaartekracht. als je door
    de vloer zou vallen, dan stopt de character controller dat automatisch */
 moveDirection.y -= gravity * Time.deltaTime;

 //(5)
 /* zeg de character controller dat die zich moet bewegen in de berekende richting */
 controller.Move(moveDirection * Time.deltaTime);

}

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