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Question by HenryChinaski · Jul 09, 2013 at 07:28 PM · gui

Create GUI button in update function?

Hello, I am quite new to Unity and need help with a simple task. I want a button to appear on an object, when I touch this object with the cursor. Depending on which object was touched, the button should get a diffrent texture. This is my script so far:

 var IconCache : Texture2D;
 var Icon1 : Texture2D;
 var Icon2 : Texture2D;
 var target : Transform;

 function update(){

 var hit:RaycastHit;
 var ray = camera.main.ScreenPointToRay(Input.mousePosition);

 if(Physics.Raycast (ray, hit))
 {
    if(hit.transform.name=="Object1") 
    {
     IconCache=Icon1;
    }
    if(hit.transform.name=="Object2")
     IconCache=Icon2;
    //...etc

    target=hit.transform;
    var screenPos : Vector3 = camera.WorldToScreenPoint (target.position);
    if(GUI.Button(Rect(screenPos.x,screenPos.y,128,128),IconCache))
    {
     DoAction1();
    }

    }
 }

But no button appears. I recognized that I am not able to create buttons outside an OnGUI-Function at all. Any suggestions? And is there an easy way to remove the button from another script, too? Thanks for all help.

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Answer by TonyLi · Jul 09, 2013 at 07:35 PM

You can only call the GUI functions from within OnGUI(). So you'll need two functions. For example:

 var showButton = false;
 var screenPos : Vector3;
 
 function Update() {
     ...
     screenPos = camera.WorldToScreenPoint (target.position);
     showButton = true;
 }
 
 function OnGUI() {
     if (showButton) {
         if(GUI.Button(Rect(screenPos.x,screenPos.y,128,128),IconCache)) {
             DoAction1();
         }
     }
 
 }
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avatar image HenryChinaski · Jul 09, 2013 at 07:40 PM 0
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Awesome! Great community! Thanks a lot.

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Answer by DavidDebnar · Jul 09, 2013 at 07:32 PM

GUI.Button derives from OnGUI, so it can only be called from the OnGUI() function. Also, rename update to Update (capital U).

 function OnGUI () {
      if(GUI.Button(Rect(screenPos.x,screenPos.y,128,128),IconCache))
           DoAction1();
 }

--David--

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avatar image HenryChinaski · Jul 09, 2013 at 07:38 PM 0
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Okay, so is there any command to switch a button on and off through an Update function? Or any hint how one could solve this problem?

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Answer by SchecterKing · Jul 09, 2013 at 08:43 PM

Use a bool and show/create the button if true in the OnGUI function. Use the Update loop to update the bool. This allows for control over that button from any function. Here's what I usually do:

public class ingamegui : MonoBehaviour { public bool showBottomToolBar = true; public bool showBackpack = false; public Texture optionsButtonTexture; public Texture attackButtonTexture; public Texture backpackButtonTexture; // Use this for initialization void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     
 }
 
 void OnGUI() {
     if(showBottomToolBar) {
         if(GUI.Button(new Rect(0,Screen.height-64,64,64),optionsButtonTexture)) {
             
         }
         if(GUI.Button(new Rect(65,Screen.height-64,64,64),attackButtonTexture)) {
             
         }
         if(GUI.Button(new Rect(130,Screen.height-64,64,64),backpackButtonTexture)) {
             if(showBackpack)
                 showBackpack = false;
             else
                 showBackpack = true;
         }
     }
     if(showBackpack) {
         GUI.Box(new Rect(0,0,400,200),"Backpack");
     }
 }

}

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