Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by digitaldebonaire · Apr 11, 2014 at 12:04 AM · collidertrigger

How to collide two colliders if neither is using physics

I have two colliders at the moment, and I want them to collide and trigger, but I don't want either of them to be "physical" colliders. I want a object with a "is trigger" like box collider to run an event when it collides with another "is trigger" like box collider. I don't want to have to use "physical" colliders (such as rigidbody or a box collider with "is trigger" unchecked)to trigger my event. Is this possible?

The reason I am looking to do this is that I am building a RTS style game where a bunch of the unit have AIPathfinding and are controlled with character controllers. Putting colliders on them that effect physics breaks their ability to move. If I just have an "is trigger" collider on them it is fine though. I want them to trigger an event when they step into a certain area but because they can only use "is trigger" box colliders nothing gets triggered. Can anyone help me find a work around?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image joshpsawyer · Apr 11, 2014 at 12:55 AM 0
Share

Have you looked into raycasting? http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

avatar image getyour411 · Apr 11, 2014 at 12:58 AM 0
Share

try rigidbody with is$$anonymous$$inesmatic checked, which tells Unity to ignore the Physics

avatar image iwaldrop · Apr 11, 2014 at 02:01 AM 0
Share

Use OnTriggerEnter/Stay/Exit for trigger colliders. I guess I don't understand the problem that you're having. The area that they move into should have the trigger on it, not the unit. Then attach a script to the area that does something to whatever just walked into it depending on what it is.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't click gameobject when over another trigger? 1 Answer

Trigger to make another trigger to appear? 2 Answers

Unity 2D Trigger Detection is not working. 6 Answers

Character's trigger collides with itself 2 Answers

How do you detect which collider is triggered when you have multiple? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges