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Question by demilp · Aug 21, 2014 at 05:02 PM · androidcameratouchvector2

How can I rotate a camera useing 2 touches?

I want to rotate a camera by useing 2 fingers.

Here is my code: using UnityEngine; using System.Collections;

 public class RotateCamera : MonoBehaviour {
 
     public GameObject camera;
     public float rotationSpeed;
 
 
     // Update is called once per frame
     void Update () {
         if(Input.touchCount == 2)
         {
 
             Touch touchZero = Input.GetTouch(0);
             Touch touchOne = Input.GetTouch(1);
 
 
             Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
             Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
 
             float angle = Vector2.Angle(touchOne.position-touchZero.position, touchOnePrevPos - touchZeroPrevPos) * rotationSpeed;
             Vector3 r = camera.transform.eulerAngles;
             r.z += angle;
             camera.transform.eulerAngles = r;
         }
     }
 }
 

The problem is, that the resulting angle is always positive. What can I use to know which side it is rotating? What can I use as a reference to compare the vectors?

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avatar image Pirs01 · Aug 21, 2014 at 05:39 PM 0
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See if that helps: http://forum.unity3d.com/threads/changing-physics-direction.263220/#post-1742481

avatar image robertbu · Aug 22, 2014 at 12:53 AM 0
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I know Vector3.Angle() returns an unsigned angle, but I though that Vector2.Angle() returned a signed angle. If not, you can use $$anonymous$$athf.Atan2() to get a signed angle between Vector3.right and any 2D vector.

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