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ViewportToWorldPoint with multiple cameras
Hi,
I have setup two cameras and scripted a small item HUD for both. I use ViewportToWorldPoint() to set the items relative in the camera frustum.
 var mineNew = Instantiate (mineItem, thisCamera.ViewportToWorldPoint(itemPosition[pointer]), Quaternion.identity);
         mineNew.transform.parent = thisCamera.transform;
For Player1 is works as I wanted it. But for Player2 is doesn't work. The objects are still instanciated in the Player1 interface.
I have setup the layers for camera1 and camera2 and also adjusted the culling properties.
Any help? Thank you in advance!
0tacun
- setup HUDcameras with different layers. 
- objects in those HUDcameras should also share those layers which they belong. 
- Don't forget to adjust the viewport rects of both HUDcameras to the same values as the normal cameras. 
- In the HUDcameras set the culling to either HUDcamera1 or HUDcamera2 layer. 
- the ViewportToWorldPoint() function worked for me. 
hint: never use OnGUI :D only for mainmenu.
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