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Question by serpentxx · Oct 07, 2014 at 03:56 AM · errorguitextureinstance

GUI.Drawtexture "nullreferenceexception"

Hey all,

I have a simple ray cast script that when i click on an object and it is a poster, it should show a full screen image, of that poster.

This is my code so far and it is coming up with some strange instance error i dont get

Most of the code is copied from the unity GUI.Drawtexture example, i have just added raycasthit detection and tag filtering.

The error is:

NullReferenceException: Object reference not set to an instance of an object

 var aTexture : Texture;
 
 function Update() {
 var hit: RaycastHit;
 var ray = Camera.main.ViewportPointToRay(new Vector3(0.5, 0.5, 0.0));
 
 
 
     if (Input.GetButtonUp("Fire1")) {
 
             
             if (Physics.Raycast(ray, hit)) {
 
             
              if (hit.transform.tag == "poster")
              {
              Debug.Log("A POSTER");
              Debug.Log(hit.transform.gameObject.name);
 
              
              GUI.DrawTexture(Rect(10,10,60,60), aTexture, ScaleMode.ScaleToFit, true, 10.0f);
              
              }
             else{ Debug.Log("NOT A POSTER"); }
                     
             }
         }
     }




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Answer by EvilTak · Oct 07, 2014 at 02:22 PM

You haven't set the value of aTexture anywhere. If you the texture of the gameObject the RayCast hit, then you will have to use aTexture = hit.transform.renderer.sharedMaterial.mainTexture to assign your texture.

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avatar image EvilTak · Oct 08, 2014 at 09:36 AM 0
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Oh! I just figured. You will have to put the code in the void OnGUI() function. That may have been the problem. You should have added that as a comment, by the way. if this answers your problem, please accept this answer.

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Answer by serpentxx · Oct 08, 2014 at 03:59 AM

var aTexture : Texture; created a variable in the inspector to select a texture.

I noticed the main line

GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), aTexture, ScaleMode.ScaleToFit, true);

it does not error in its own function, but if it is in the update function it shows the instance error.

perhaps I can put it into its own function and call it on a raycast hit?

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avatar image EvilTak · Oct 08, 2014 at 09:37 AM 0
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You should have added this as a comment. See my comment on my answer.

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