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Question by
FateAveruncus · Dec 18, 2014 at 09:51 PM ·
c#errorfps
error CS1061 anybody might help me?
hey guys ! In my game (fps) I got that error: "Assets/Scripts/MenuManager.cs(54,53): error CS1061: Type MultiplayerManager' does not contain a definition for
StartServer' and no extension method StartServer' of type
MultiplayerManager' could be found (are you missing a using directive or an assembly reference?)"
here is my codes:
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = "";
public string MatchPassword = "";
public int MatchMaxPlayers = 32;
void Start()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
if (CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if (GUI.Button(new Rect(10, 10, 200, 50), "Host Game"))
{
NavigateTo ("Host");
}
GUI.Label(new Rect(220, 10, 130, 30), "Player Name");
MultiplayerManager.instance.PlayerName = GUI.TextField(new Rect(400, 10, 200, 30), MultiplayerManager.instance.PlayerName);
}
private void Menu_HostGame()
{
//Buttons Host Game
if (GUI.Button(new Rect(10, 10, 200, 50), "Back"))
{
NavigateTo ("Main");
}
if(GUI.Button(new Rect(10,60,200,50), "Start Server"))
{
MultiplayerManager.instance.StartServer (MatchName, MatchPassword, MatchMaxUsers);
}
GUI.Label(new Rect(220, 10, 130, 30), "Match Name");
MatchName = GUI.TextField (new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect(220, 50, 130, 30), "Match Password");
MatchPassword = GUI.PasswordField (new Rect(400, 50, 200, 30), MatchPassword, '*');
GUI.Label(new Rect(220, 90, 130, 30), "Match Max Players");
GUI.Label(new Rect(400, 90, 200, 30), MatchMaxPlayers.ToString());
MatchMaxPlayers = Mathf.Clamp (MatchMaxPlayers, 8, 32);
if (GUI.Button(new Rect(425, 90, 25, 30), "+"))
MatchMaxPlayers += 2;
if (GUI.Button(new Rect(450, 90, 25, 30), "-"))
MatchMaxPlayers -= 2;
}
private void Menu_Lobby()
{
}
}
and
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiplayerManager : MonoBehaviour
{
public static MultiplayerManager instance;
public string PlayerName;
private string MatchName = "";
private string MatchPassword = "";
private int MatchMaxUsers = 32;
public List<MPPlayer> PlayerList = new List<MPPlayer>();
void Start()
{
instance = this;
}
public void StarServer(string servername, string serverpassword, int maxusers)
{
MatchName = servername;
MatchPassword = serverpassword;
MatchMaxUsers = maxusers;
Network.InitializeServer(MatchMaxUsers, 2550, false);
Network.InitializeSecurity();
}
void OnServerInitialized()
{
Server_PlayerJoinRequest("", Network.player);
}
void OnConnectedToServer()
{
networkView.RPC ("Server_PlayerJoinRequest", RPCMode.Server, "", Network.player);
}
void OnPlayerDisconnected(NetworkPlayer id)
{
networkView.RPC ("Client_RemovePlayer", RPCMode.All, id);
}
[RPC]
void Server_PlayerJoinRequest(string playername, NetworkPlayer view)
{
networkView.RPC ("Client_AddPlayerToList", RPCMode.All, playername, view);
}
[RPC]
void Client_AddPlayerToList(string playername, NetworkPlayer view)
{
MPPlayer tempplayer = new MPPlayer();
tempplayer.PlayerName = playername;
tempplayer.PlayerNetwork = view;
PlayerList.Add(tempplayer);
}
[RPC]
void Client_RemovePlayer(NetworkPlayer view)
{
MPPlayer temppl = null;
foreach(MPPlayer pl in PlayerList)
{
if(pl.PlayerNetwork == view)
{
temppl = pl;
}
}
if (temppl != null)
{
PlayerList.Remove (temppl);
}
}
}
public class MPPlayer
{
public string PlayerName = "";
public NetworkPlayer PlayerNetwork;
}
Thanks for helping me.
Comment
As said by tanoshimi, you declared StarServer ins$$anonymous$$d of StartServer at line 22 of $$anonymous$$ultiplayer$$anonymous$$anager
Answer by tanoshimi · Dec 18, 2014 at 09:56 PM
StartServer
, not StarServer
.
And start using $$anonymous$$onodevelop. It will save you/community a lot of time by virtually eli$$anonymous$$ating spelling errors like that in the future.