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Question by primus88 · Jun 02, 2013 at 04:51 PM · guiresolutionresize

Adjusting resolution not working

Hey,

I'm using this code to resize my GUI for all the other resolutions, but I keep getting errors :

 //SCALE NATIVE RESOLUTION VARIABLES
     float native_width= 1600;
     float native_height= 900;
 
 void onGUI{
 float rx = Screen.width / native_width;
         float ry = Screen.height / native_height;
         GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3 (rx, ry, 1));
 
 ....
 
 }

Errors are :

Assets/MyScripts/MenuController.cs(106,45): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected Assets/MyScripts/MenuController.cs(106,40): error CS1502: The best overloaded method match for UnityEngine.Matrix4x4.TRS(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)' has some invalid arguments Assets/MyScripts/MenuController.cs(106,40): error CS1503: Argument #1' cannot convert object' expression to type UnityEngine.Vector3'

What am I doing wrong here ?

Thank you.

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Answer by hiddenspring81 · Jun 02, 2013 at 05:28 PM

I think you forgot to use the new keyword.

 GUI.matrix = Matrix4x4.TRS (new Vector3(0, 0, 0), Quaternion.identity, new Vector3 (rx, ry, 1));

Let me know if that solves your problem.

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avatar image primus88 · Jun 02, 2013 at 05:38 PM 0
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Thank you, it worked. Though the buttons start to lose quality as resolution changes. Can I do something about that ?

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