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Question by ghaddar0292 · Jun 02, 2013 at 01:20 PM · collisiontriggerontriggerentercolliding

I am having a problem with detecting certain collision?

Hello,

I have two rigid bodies. One of them has isTrigger set to true(Object 1) and the other is set to false(Object 2). I want to be able to detect the collision between these two objects from an attached script on Object 2. I can easily detect the collision from a script in object 1 using the OnTriggerEnter function, but that will not work for me since it is causing me other problems. These problems would be solved If I am able to detect the collision from a script attached to Object 2.

Any Ideas how I can accomplish that?

Any help is appreciated.

Thank you very much

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Answer by FL · Jun 02, 2013 at 01:45 PM

http://unitygems.com/mistakes1/ , third topic.

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avatar image ghaddar0292 · Jun 02, 2013 at 01:48 PM 0
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I actually read that before posting my question. It does not answer my question. Thanks for the help though.

avatar image FL · Jun 02, 2013 at 01:56 PM 0
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Okay, let's resume: You can only detect a collision with a Trigger with a script in the Trigger GameObject. The best that you can do is to, in Object1 send a message to Object2, so this activates a script in Object 2.

avatar image ghaddar0292 · Jun 02, 2013 at 02:10 PM 0
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yes, sending a message from object 1 to 2 will rise problems as I stated in my original questions. I have to detect the collision in the second script. From your answer I think you are saying it is not possible to detect it from the other script using the functions. =/ Atm I am trying to detect the collision by measuring distances from both objects, and I manually trigger it when they are close to each other.

avatar image FL · Jun 02, 2013 at 02:31 PM 0
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So I suggest you to check using Vector3.Distance()

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