Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DavidDebnar · Jun 02, 2013 at 11:02 AM · editorserializationclassserializedproperty

[JS] [Editor] SerializedObject from a custom class.

This one is a bit complicated. I've tried to find a solution for several hours, but with no luck. This is my scenario:

I have a ScriptableObject called Sprite2DHolder. It has a Generic List. called SpriteHolder of type Sprite. Sprite is a custom class that has a string, some ints, booleans, Vector2s and a List..

Then I have a monobehaviour Sprite2DPlayer, that holds a reference to the ScriptableObject. Sprite2DPlayer also has a custom editor. Now, this is what I'm trying to achieve:

I want Undo/Redo support (if possible even MultiO editting), so I'm using SerializedObjects and Properties. Everything worked fine up until the moment I wanted to Serialize the SpriteHolder variable. It's a List, but I only need to access 1 element of it at a time, so I've created a SerializedObject from it, but it's not working.

Simplified version of my code:

 @CustomEditor(Sprite2DPlayer)
 class Sprite2DPlayerEditor extends Editor {
 
 private var script : SerializedObject;
 private var realScript : Sprite2DPlayer;
 private var HolderVar : SerializedProperty;    
 
 private var Holder : SerializedObject;
 private var FrameDuration : SerializedProperty;
 
 function OnEnable () {
     script = new SerializedObject(target);
     realScript = target as Sprite2DPlayer;
         
     HolderVar = script.FindProperty("Holder");
 
     if(HolderVar.objectReferenceValue != null) {
         Holder = SerializedObject(HolderVar.objectReferenceValue);
             
         var holderVarProp : SerializedProperty = Holder.FindProperty("SpriteHolder"); // this works
 
         var singleElementOfHolderVar = Holder.FindProperty("SpriteHolder.Array.data[0]").objectReferenceValue; // this doesn't
 
     }
 }

First it finds the property "Holder" that's in Sprite2DPlayer.js, if it's not null, it wraps it into a SerializedObject. Under that code I have 2 SerializedProperties, the first one is the whole array, this works, kinda. When I try to access an element with holderVarProp.GetArrayElementAtIndex(0), it returns a SerializedProperty correctly, but I can't modify any of the variables, because when I try to cast it to a Sprite, I get Null or 'type is not a supported pptr value' when I try to first get .objectReferenceValue and than cast it.

The second method (singleElementOfHolderVar) doesn't work at all.

--- David

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What would be the best way to go about loading and saving a Serializable object in JSON with Unity? 0 Answers

Is there a way to get the names of all SerializedProperty objects in a SerializedProperty object? 1 Answer

Display function parameters in inspector 0 Answers

Dynamic serialized fields based on enum 0 Answers

[SerializeField] Not Working Properly? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges