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Question by tgb20 · Apr 28, 2014 at 05:10 PM · gameobjectphoton

Game object not Synced across Network

I am making a Unity Multiplayer game and there is a sun and a moon. The Moon is a child of the sun. I have attached a Photon View that follows the transform of the sun to the sun. When I then start the game the sun seems fine. Then when a second player joins the sun for that player bounces around between what they are seeing and what I am seeing. Does anyone know a way to sync this object across both in Photon Unity Networking?

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