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Question by matta9001 · Aug 31, 2014 at 08:31 PM · javascriptguimobile

Get status of GUI button

I want it when your finger is on the button, i want the variable to be true, and when its not, i want it to be false. But GUI button is a click function so it just is a trigger not a boolean. What do i do to make it true if finger is there, and false if it is not. Idk if it will help but here is my OnGUI function

 function OnGUI(){
     GUI.Label(Rect(15, 15, 32, 32), planeCrash.rings.ToString(), Style);
     if(GUI.Button(Rect(Screen.width*0.9, Screen.height*0.9, 100, 50), buttonRight, Style)){
         yaw = 75;
         animator.SetBool("yawRight", true);
         rightButton = true;
     }else{
         animator.SetBool("yawRight", false);
         rightButton = false;
     }
     if(GUI.Button(Rect(Screen.width*0.1, Screen.height*0.9, 100, 50), buttonLeft, Style)){
         yaw = -75;
         animator.SetBool("yawLeft", true);
         leftButton = true;
     }else{
         animator.SetBool("yawLeft", false);
         leftButton = false;
     }
     if(leftButton == false && rightButton == false){
         yaw = 0;
         animator.SetBool("yawLeft", false);
         animator.SetBool("yawRight", false);    
     }
 }

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Answer by zharik86 · Sep 01, 2014 at 08:00 AM

There are some solutions of your problem. The first, it to use GUI.tooltip and GUIContent. I will write a small example:

  function OnGUI(){
   GUI.Label(Rect(15, 15, 32, 32), planeCrash.rings.ToString(), Style);
   GUI.Button(Rect(Screen.width*0.9, Screen.height*0.9, 100, 50), GUIContent(buttonRight, "button1"), Style);
   GUI.Button(Rect(Screen.width*0.1, Screen.height*0.9, 100, 50), GUIContent(buttonLeft, "button2"), Style);
   var lastTooltip : String = GUI.tooltip;
   if(lastTooltip == "button1") {
    yaw = 75;
    animator.SetBool("yawRight", true);
    rightButton = true;
   } else if(lastTooltip == "button2") {
    yaw = -75;
    animator.SetBool("yawLeft", true);
    leftButton = true;
   } else {
    yaw = 0;
    animator.SetBool("yawRight", false);
    rightButton = false;
    animator.SetBool("yawLeft", false);
    leftButton = false;
   }
  }

The second way, it to use Events. The example is lower:

  function OnGUI(){
   GUI.Label(Rect(15, 15, 32, 32), planeCrash.rings.ToString(), Style);
   var button1Rect: Rect = new Rect(Screen.width*0.9, Screen.height*0.9, 100, 50);
   var button2Rect: Rect = new Rect(Screen.width*0.1, Screen.height*0.9, 100, 50);
   GUI.Button(button1Rect, buttonRight, Style);
   GUI.Button(button2Rect, buttonLeft, Style);
   if(Event.current.type == EventType.Repaint) {
    if (button1Rect.Contains(Evenr.current.mousePosition)) {
     yaw = 75;
     animator.SetBool("yawRight", true);
     rightButton = true;
    } else if(button2Rect.Contains(Evenr.current.mousePosition)) {
     yaw = -75;
     animator.SetBool("yawLeft", true);
     leftButton = true;
    } else {
     yaw = 0;
     animator.SetBool("yawRight", false);
     rightButton = false;
     animator.SetBool("yawLeft", false);
     leftButton = false;
    }
   }
  }

I hope that it will help you.

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avatar image matta9001 · Sep 01, 2014 at 04:15 PM 0
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Dang, you really put a hell of a lot of effort to help me fix my problem :D thanks man!

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