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Question by
Zukya · Jul 08, 2014 at 08:40 AM ·
guimobilepositioningresolutions
Positioning elements with multiple resolutions
Hi,
I'm learning Unity and I'm creating a mobile game which needs to be adapted to multiple devices (android/ios) with multiple resolutions and sizes.
After some researches, I did not find anything which could help me placing elements easily for multiple resolutions, and I have to define every positions for every resolutions I want the game to be adapted with. This is obviously taking a lot of time and I was wondering if maybe I'd have missed something.
So, is there any way to position easily elements for multiples resolutions? Like for example, a scene with textfields and a button ?
Thank you in advance
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Best Answer
Answer by KiraSensei · Jul 08, 2014 at 08:42 AM
HERE is an similiar question. This works perfectly !