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Problem is not reproducible and it is fixed
Mecanim Capsule Collider Issue
I've been having an issue all day with Mecanim and I just can't solve the issue. The issue is that I have set up my collider right in the editor as so:
The collider is all set right, but when I press play this happens:
The model jumps up from the collider, and the collider center is still at [0, 0, 0] like it should be. It stopped doing it when I shut off the Animator Component though.
Any help would be appreciated, Thanks in advance.
Is the collider set up as a component on the model or it is a child object?
Any chance you could post a project file. I've tried a dozen of my character models and can't seem to replicate the behavior.
I just moved the collider center up to the players head and that fixed it, because now when it jumped up the collider center would be in the right spot. I know, it's kinda hard to explain...
Thanks for trying to help!
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