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Question by husbandofemily · Feb 19, 2012 at 10:28 AM · guitextdisableenable

GUIText enable/disable

Sorry if this has been answered elsewhere, I searched but couldn't find the answer. I have a simple GUIText, made by the Game Object > Create Other > GUIText menu. I've created an animation for it, which works. Now, I want to hide it, until the player hits a trigger. That's all! I'm sure it's something.enabled = true/false in js, but everything I try gives me various errors. Any help would be gratefully received, (and sorry for the noob question) Thanks Ian

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Answer by VincentRodriguez · Feb 19, 2012 at 10:54 AM

Try to use this code :

 //to enable
 var guiComponent = GetComponent("GUIText").guiText;
 guiComponent.enabled = true;

Let me know if this helped you :)

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avatar image husbandofemily · Feb 19, 2012 at 11:23 AM 0
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Thanks for your reply Anton. I tried your code, but it keeps asking for a semicolon after the first line :-/ I'm trying to get it working, and it's closer than any of my efforts! Thanks again Ian

avatar image VincentRodriguez · Feb 19, 2012 at 12:26 PM 0
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Use this :

var guiComponent = GetComponent("GUIText").guiText;
guiComponent.enabled = false;

avatar image husbandofemily · Feb 21, 2012 at 01:56 PM 0
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O$$anonymous$$, I realise what was wrong... I'm working in JavaScript, and this is C# :) Thanks a lot for your help, really appreciated. I'll try and convert this to JS eventually so I can do more with it ;)

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Answer by jococo · Feb 15, 2014 at 10:54 AM

guiComponent.enabled = true; doesn't seem to work in my case but

guiComponent.active = true;

does. I have no idea why but can't hurt to have an option.

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