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Question by Siccity · Feb 08, 2014 at 05:48 PM · shaderparticlesfogvolumetric

Volumetric fog / mist

I am making map where a thick particle mist covers the entire map. How can I prevent those particles from spawning inside houses and such without having to split the mist into several particle systems?

Or is there some other way to get the mist effect outside but not inside?

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avatar image raja-bala · Mar 11, 2015 at 06:38 AM 0
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I'd suggest making multiple mist levels. High ones that span a large area and are guaranteed to be above everything else in your scene. If you'd like mist at a lower level, add similar particle systems with lower coverage.

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Answer by HD32 · May 05, 2015 at 06:05 PM

In Unity, go to Edit Menu -> Render Settings -> And use the settings there to adjust the global fog. You can change color, density and the distance at which it will render. Hope this helps =)

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avatar image Siccity · May 06, 2015 at 07:09 AM 0
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This is not volumetric fog

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Answer by Cherno · May 06, 2015 at 08:59 AM

There's a volumetric fog asset on the store, but it's limited to box shapes.

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avatar image Kronnect · Feb 03, 2016 at 04:56 PM 0
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Check out the new version of Volumetric Fog & $$anonymous$$ist. It now supports custom void areas, much like Fog of War feature: https://youtu.be/JRuT7cBYnZU

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